P+ - Wario - Subaction - AttackHi4
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Stats
IASA: |
None |
Partially Intangible: |
4-16 |
Hitboxes active: |
7, 9, 11, 13, 15, 17 |
Hitbox set 0 hits: |
7, 9, 11, 13, 15, 17 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
60 |
0 |
210 |
Normal |
Punch |
0.75 |
1 |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
210 |
Normal |
Punch |
0.75 |
1 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
90 |
Normal |
Punch |
0.5 |
1 |
2 |
3 |
|
Frame:9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
60 |
0 |
210 |
Normal |
Punch |
0.75 |
1 |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
210 |
Normal |
Punch |
0.75 |
1 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
90 |
Normal |
Punch |
0.5 |
1 |
2 |
3 |
|
Frame:11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
60 |
0 |
210 |
Normal |
Punch |
0.75 |
1 |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
210 |
Normal |
Punch |
0.75 |
1 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
90 |
Normal |
Punch |
0.5 |
1 |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
60 |
0 |
210 |
Normal |
Punch |
0.75 |
1 |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
210 |
Normal |
Punch |
0.75 |
1 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
90 |
Normal |
Punch |
0.5 |
1 |
2 |
3 |
|
Frame:15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
60 |
0 |
210 |
Normal |
Punch |
0.75 |
1 |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
210 |
Normal |
Punch |
0.75 |
1 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
90 |
Normal |
Punch |
0.5 |
1 |
2 |
3 |
|
Frame:17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
50 |
120 |
90 |
Normal |
Kick |
5 |
5 |
|
0 |
1 |
8 |
50 |
120 |
90 |
Normal |
Kick |
5 |
5 |
|
Scripts
Main
- AsyncWait(3.0)
- ChangeHurtBoxStateSpecific { bone: 445, state: IntangibleFlashing }
- AsyncWait(6.0)
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 210, wdsk: 0, kbg: 0, shield_damage: 1, bkb: 60, size: 5.0, x_offset: 0.0, y_offset: 11.5, z_offset: 3.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 210, wdsk: 0, kbg: 0, shield_damage: 1, bkb: 60, size: 5.0, x_offset: 0.0, y_offset: 11.5, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.75, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 1, bkb: 60, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- UnchangeHurtBoxStateSpecific
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 8.5, x_offset: 0.0, y_offset: 14.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(25.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectStop(105)
- AsyncWait(6.0)
- SoundEffect1(1921)
- SoundEffect1(166)
- SyncWait(2.0)
- SoundEffect1(112)
- SyncWait(8.0)
- SoundEffect1(112)
- SyncWait(99.0)
- SoundEffect1(112)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(7.0)
- Rumble { unk1: 19, unk2: 0 }
- AsyncWait(11.0)
- ItemVisibility(true)
- AsyncWait(26.0)
- SlopeContourStand { leg_bone_parent: 6 }