P+ - Wario - Subaction - SpecialNBite
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Stats
IASA: |
None |
Fully Invincible: |
1-5 |
Direction Reverse Frames: |
25 |
Hitboxes active: |
21-24 |
Hitbox set 0 hits: |
21 |
Subaction Index: |
0x1d2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:21-24
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
361 |
Slash |
Kick |
false |
false |
3 |
3 |
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Scripts
Main
- ChangeHurtBoxStateAll { state: Invincible }
- CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
- SyncWait(5.0)
- ChangeHurtBoxStateAll { state: Normal }
- Subroutine(0x285fc)
- AsyncWait(20.0)
- SoundEffect1(1887)
- CreateHitBox(HitBoxArguments { bone_index: 444, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 1.2, z_offset: 2.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bite, clang: false, unk5: true, direct: false, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(SpecialNBiteEnd Main 0x262bc)
GFX
- AsyncWait(20.0)
- UnknownEvent { namespace: 0x11, code: 0x19, unk1: 0x0, arguments: [Value(1441801), Value(400), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Bool(false)] }
- GraphicEffect(GraphicEffect { graphic: 28, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(SpecialNBite GFX 0xc0c8)
SFX
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(19.0)
- Rumble { unk1: 13, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(SpecialNBite Other 0x6048)