P+ - Wario - Subaction - SpecialLwSR
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Stats
IASA: |
None |
Hitboxes active: |
16-18 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x1fb |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Trip Rate |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
0 |
1 |
361 |
Trip |
Unique |
false |
1 |
true |
1 |
3 |
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Scripts
Main
- AsyncWait(15.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 1, shield_damage: 0, bkb: 0, size: 9.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 1.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Trip, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: false })
- AsyncWait(18.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 1, bone: 405, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(19.0)
- SoundEffect1(4872)
- SyncWait(30.0)
- SoundEffect1(1897)
Other
- AsyncWait(20.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(43.0)
- SlopeContourStand { leg_bone_parent: 6 }