P+ - Ness - Subaction - AttackHi4

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |

Stats

IASA: 36
Partially Intangible: 1-13
Subaction Index: 0x5d

Scripts

Main

  1. ChangeHurtBoxStateSpecific { bone: 49, state: IntangibleFlashing }
  2. FrameSpeedModifier { multiplier: 1.8, unk: 0 }
  3. AsyncWait(23.0)
  4. UnchangeHurtBoxStateSpecific
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. AsyncWait(35.0)
  7. ArticleRemove(4)
  8. ArticleRemove(5)
  9. AsyncWait(45.0)
  10. AllowInterrupts

GFX

  1. AsyncWait(7.0)
  2. GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. AsyncWait(27.0)
  4. GraphicEffect(GraphicEffect { graphic: 10, bone: 50, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectStop(191)
  3. SoundEffect1(3629)
  4. SoundEffect1(3652)
  5. SoundEffect1(3657)
  6. SyncWait(27.0)
  7. SoundEffect1(3658)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. ItemVisibility(false)
  3. AsyncWait(7.0)
  4. Rumble { unk1: 17, unk2: 0 }
  5. AsyncWait(26.0)
  6. Rumble { unk1: 13, unk2: 0 }
  7. AsyncWait(35.0)
  8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 12 }