P+ - Ness - Subaction - Swing4_3
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Stats
IASA: |
None |
Hitboxes active: |
14-17 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x13d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
11 |
16 |
150 |
361 |
Flower |
Punch |
6 |
6 |
6 |
|
0 |
3 |
11 |
16 |
150 |
361 |
Flower |
Punch |
6 |
6 |
6 |
|
Scripts
Main
- AsyncWait(13.0)
- Subroutine(External: gameAnimCmd_LipStickSwing4Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 49, new_x_offset: 0.0, new_y_offset: -0.7, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 25, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(14.0)
- UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
- AsyncWait(17.0)
- DeleteAllHitBoxes
GFX
SFX
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
- AsyncWait(13.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(40.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }