P+ - Ness - Subaction - SpecialLwHold
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Stats
IASA: |
None |
Hitboxes active: |
1-10 |
Hitbox set 0 hits: |
1, 8 |
Subaction Index: |
0x1e1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
27 |
90 |
55 |
Electric |
MagicZap |
false |
0.5 |
4 |
2 |
|
Frames:8-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
2 |
0 |
0 |
361 |
Electric |
MagicZap |
false |
0 |
0 |
1 |
2 |
0 |
|
Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 55, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 27, size: 8.5, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- EnableInterruptGroup(GroundJump)
- EnableInterruptGroup(AirJump)
- SyncWait(5.0)
- DeleteAllHitBoxes
- loop Infinite times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 1, bkb: 0, size: 8.5, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(6.0)
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- RumbleLoop { unk1: 9, unk2: 0 }