P+ - Knuckles - Subaction - SpecialLwHold

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Stats

IASA: None
Partially Intangible: 1-61
Hitboxes active: 6-15
Hitbox set 0 hits: 6
Subaction Index: 0x1e9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-15

Set ID Dmg BKB KBG Angle Effect Sound Clang SDI Mult Shieldstun Hitlag Targets
0 0 1 58 0 90 Normal Kick false 1.5 2 3

Scripts

Main

  1. loop Infinite times:
    1. SyncWait(5.0)
    2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 58, size: 3.12, x_offset: 0.0, y_offset: 4.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
    3. SyncWait(10.0)
    4. DeleteAllHitBoxes

GFX

  1. Subroutine(0x190a4)
  2. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 5.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    4. SyncWait(15.0)
    5. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    8. SyncWait(15.0)
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    11. SyncWait(10.0)

SFX

  1. SoundEffectTransient(6486)
  2. AsyncWait(30.0)
  3. Subroutine(0x1ce8c)
  4. SyncWait(30.0)
  5. Subroutine(0x1ce8c)
  6. SyncWait(20.0)
  7. Subroutine(0x1ce8c)
  8. SyncWait(10.0)
  9. Subroutine(0x1ce8c)
  10. SyncWait(5.0)
  11. Subroutine(0x1ce8c)

Other

  1. Subroutine(SpecialAirLwHold Other 0x6810)
  2. AsyncWait(59.0)
  3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  5. Goto(SpecialLwHold Other 0x6798)