P+ - Knuckles - Subaction - SpecialAirNStart

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |

Stats

IASA: None
Subaction Index: 0x1cf

Scripts

Main

  1. FloatVariableSet { variable: RandomAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
  2. FloatVariableMultiply { variable: RandomAccessFloat (0x6), value: 0.6 }
  3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  4. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  5. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(6))), y_vel: Constant(0.0) }
  6. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  7. DisableMovement(DisableVertical)

GFX

  1. Subroutine(0x190a4)
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(8), Bool(true), Bool(true), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 8 })] }
  3. AsyncWait(12.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(16870)

Other

  1. AsyncWait(2.0)
  2. ItemVisibility(false)
  3. AsyncWait(3.0)
  4. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }