P+ - Knuckles - Subaction - SpecialSSpin

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Stats

IASA: None
Partially Intangible: 1-61
Hitboxes active: 3-34
Hitbox set 0 hits: 3
Subaction Index: 0x1e3

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-34

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult Shieldstun Hitlag Targets
0 1 8 55 75 60 Normal MagicZap AD false 1.5 5 8

Scripts

Main

  1. UnknownEvent { namespace: 0x14, code: 0x1, unk1: 0x0, arguments: [Value(1)] }
  2. DeleteAllHitBoxes
  3. if (BoolIsTrue LongtermAccessBool (0x78))
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
    2. SyncWait(7.0)
  4. SyncWait(2.0)
  5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 21, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 55, size: 3.12, x_offset: 0.0, y_offset: 0.0, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  6. UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(1)] }
  7. AsyncWait(34.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(39.0)
  10. LedgeGrabEnable(EnableInFrontAndBehind)

GFX

  1. Subroutine(0x190a4)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 2, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. SoundEffect1(16775)
  2. Subroutine(SpecialSDashLw SFX 0x10acc)

Other

  1. Subroutine(0x1c674)
  2. DisableInterruptGroup(AirDodge)
  3. DisableInterruptGroup(AirAttack)
  4. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  5. ItemVisibility(false)
  6. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  7. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
  8. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  9. AsyncWait(4.0)
  10. EnableInterruptGroup(AirAttack)
  11. AsyncWait(7.0)
  12. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  13. UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(1)] }