P+ - Knuckles - Subaction - SpecialSSpin
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Stats
IASA: |
None |
Partially Intangible: |
1-61 |
Hitboxes active: |
3-34 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x1e3 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
8 |
55 |
75 |
60 |
Normal |
MagicZap |
AD |
false |
1.5 |
5 |
8 |
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Scripts
Main
- UnknownEvent { namespace: 0x14, code: 0x1, unk1: 0x0, arguments: [Value(1)] }
- DeleteAllHitBoxes
- if (BoolIsTrue LongtermAccessBool (0x78))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
- SyncWait(7.0)
- SyncWait(2.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 21, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 55, size: 3.12, x_offset: 0.0, y_offset: 0.0, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(1)] }
- AsyncWait(34.0)
- DeleteAllHitBoxes
- AsyncWait(39.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
GFX
- Subroutine(0x190a4)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 2, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- SoundEffect1(16775)
- Subroutine(SpecialSDashLw SFX 0x10acc)
Other
- Subroutine(0x1c674)
- DisableInterruptGroup(AirDodge)
- DisableInterruptGroup(AirAttack)
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(4.0)
- EnableInterruptGroup(AirAttack)
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(1)] }