P+ - Knuckles - Subaction - SpecialSDashLw

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Stats

IASA: None
Partially Intangible: 1-361
Hitboxes active: 1-361
Hitbox set 0 hits: 1
Subaction Index: 0x1d9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-360

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult Rehit Rate Shieldstun Hitlag Targets
0 0 8 87 30 50 Normal MagicZap MD false 1.2 10 5 6

Scripts

Main

  1. DeleteAllHitBoxes
  2. if (BoolIsTrue LongtermAccessBool (0x78))
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
    2. SyncWait(10.0)
  3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 87, size: 3.12, x_offset: 0.0, y_offset: 0.0, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 10, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })

GFX

  1. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: -12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. Goto(SpecialSDashHi GFX 0x2a488)

SFX

  1. SoundEffect1(16774)
  2. Goto(0x1ca24)

Other

  1. Subroutine(SpecialSDashHi Other 0x6068)