P+ - Knuckles - Subaction - SpecialSGlideLanding_1

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Stats

IASA: 18
Subaction Index: 0x3e

Scripts

Main

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Scalar(0.0), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 89 })] }
  2. DeleteAllHitBoxes
  3. SetAnimationFrame(10.0)
  4. BoolVariableSetFalse { variable: LongtermAccessBool (0x3a) }
  5. BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
  6. AsyncWait(13.0)
  7. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  8. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
  9. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  10. AsyncWait(17.0)
  11. AllowInterrupts

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24707081), Bool(true), Bool(true)] }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. loop 4 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(8.0)

SFX

  1. SoundEffectStop(24700)

Other

  1. loop 3 times:
    1. SetVelocity { x_vel: 1.4, y_vel: 0.0 }
    2. SyncWait(1.0)
  2. loop 3 times:
    1. SetVelocity { x_vel: 0.7, y_vel: 0.0 }
    2. SyncWait(1.0)
  3. loop 3 times:
    1. SetVelocity { x_vel: 0.35, y_vel: 0.0 }
    2. SyncWait(1.0)