P+ - Knuckles - Subaction - CliffEscapeSlow

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Stats

IASA: None
Fully Intangible: 1-59
Subaction Index: 0xde

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. IntVariableSet { variable: LongtermAccessInt (0x59), value: 0 }
  3. AsyncWait(54.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  5. AsyncWait(59.0)
  6. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(21.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. AsyncWait(55.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. Subroutine(CliffJumpQuick1 SFX 0xf814)
  2. SyncWait(48.0)
  3. SoundEffect1(16815)
  4. SyncWait(10.0)
  5. SoundEffect1(16866)
  6. SyncWait(12.0)
  7. SoundEffect1(16826)

Other

  1. AsyncWait(67.0)
  2. SlopeContourStand { leg_bone_parent: 6 }