P+ - Knuckles - Subaction - JumpAerialF_1

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Stats

IASA: None
Partially Intangible: 1-38
Hitboxes active: 3-28
Hitbox set 0 hits: 3
Subaction Index: 0x1f1

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-28

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 12 40 43 361 Normal Kick 1.3 7 9

Scripts

Main

  1. Subroutine(0x190a4)
  2. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  3. SetVelocity { x_vel: 0.0, y_vel: -2.0 }
  4. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  5. Subroutine(SpecialSGlideStartAir Other 0x24588)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 21, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  7. AsyncWait(2.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  9. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 43, shield_damage: 0, bkb: 40, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.3, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(28.0)
  11. DeleteAllHitBoxes

GFX

  1. Subroutine(0x1a3b4)

SFX

  1. AsyncWait(4.0)
  2. SoundEffectStop(105)
  3. SoundEffectStop(16769)
  4. SoundEffect1(16868)
  5. SoundEffect1(166)
  6. SoundEffect1(16770)

Other

  1. Subroutine(0x1c674)
  2. Goto(0x2568)