P+ - Ness - Subaction - Win2

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Stats

IASA: None
Subaction Index: 0x1c6

Scripts

Main

    GFX

    1. AsyncWait(5.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 26, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    3. AsyncWait(38.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 26, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    5. AsyncWait(61.0)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

    1. AsyncWait(9.0)
    2. SoundEffect1(3687)
    3. SyncWait(27.0)
    4. SoundEffect1(3690)
    5. SyncWait(3.0)
    6. SoundEffect1(3687)
    7. SyncWait(22.0)
    8. SoundEffect1(3690)

    Other