P+ - Roy - Subaction - Swing4_3

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Stats

IASA: None
Hitboxes active: 5-6, 17-19
Hitbox set 0 hits: 5, 17
Subaction Index: 0x13d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames: 5-6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 5 50 0 100 85 Slash Slash 1 4 4
0 1 5 50 0 100 75 Slash Slash 1 4 4
0 2 5 50 0 100 50 Slash Slash 1 4 4

Frames: 17-19

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 11 16 150 361 Flower Punch 6 6 6
0 3 11 16 150 361 Flower Punch 6 6 6

Scripts

Main

  1. AsyncWait(4.0)
  2. Subroutine(0x18fb0)
  3. AsyncWait(16.0)
  4. Subroutine(External: gameAnimCmd_LipStickSwing4Common)
  5. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 37, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  7. AsyncWait(17.0)
  8. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
  9. AsyncWait(19.0)
  10. DeleteAllHitBoxes

GFX

  1. Goto(Swing4 GFX 0x2b9c4)

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(16705)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(4.0)
  3. Rumble { unk1: 16, unk2: 0 }
  4. AsyncWait(16.0)
  5. Rumble { unk1: 13, unk2: 0 }