P+ - Roy - Subaction - FinalDashEnd

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Stats

IASA: None
Fully Intangible: 1-91
Subaction Index: 0x1f0

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }

GFX

  1. Subroutine(0x2e124)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. SyncWait(4.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  5. SyncWait(4.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  7. AsyncWait(85.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(25.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 135.0, speed: 8.0, size: 1.0, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  3. AsyncWait(10.0)
  4. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 145.0, speed: 9.0, size: 0.9, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  5. AsyncWait(20.0)
  6. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 155.0, speed: 10.0, size: 0.8, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  7. AsyncWait(30.0)
  8. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 165.0, speed: 11.0, size: 0.7, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  9. AsyncWait(40.0)
  10. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 175.0, speed: 12.0, size: 0.6, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  11. AsyncWait(50.0)
  12. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 185.0, speed: 13.0, size: 0.5, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  13. AsyncWait(60.0)
  14. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 200.0, speed: 14.0, size: 0.4, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  15. AsyncWait(70.0)
  16. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 220.0, speed: 15.0, size: 0.2, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  17. AsyncWait(80.0)
  18. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 240.0, speed: 16.0, size: 0.2, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  19. AsyncWait(90.0)
  20. EndAestheticWindEffect { unk: 0 }