P+ - Roy - Subaction - SpecialS3Lw
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Stats
IASA: |
47 |
Hitboxes active: |
16, 18, 20, 22 |
Hitbox set 0 hits: |
16, 18, 20, 22 |
Subaction Index: |
0x1db |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:16
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
90 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
0 |
1 |
3 |
30 |
0 |
100 |
90 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
0 |
2 |
3 |
30 |
0 |
100 |
75 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
0 |
3 |
3 |
30 |
30 |
100 |
95 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
Frame:18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
90 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
0 |
1 |
3 |
30 |
0 |
100 |
90 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
0 |
2 |
3 |
30 |
0 |
100 |
75 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
0 |
3 |
3 |
30 |
30 |
100 |
95 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
Frame:20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
90 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
0 |
1 |
3 |
30 |
0 |
100 |
90 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
0 |
2 |
3 |
30 |
0 |
100 |
75 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
0 |
3 |
3 |
30 |
30 |
100 |
95 |
Flame |
Unknown(64) |
AD |
0.75 |
0.75 |
1 |
3 |
2 |
|
Frame:22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
70 |
111 |
64 |
Flame |
Unknown(64) |
AD |
1 |
3 |
4 |
|
0 |
1 |
4 |
70 |
111 |
64 |
Flame |
Unknown(64) |
AD |
1 |
3 |
4 |
|
0 |
2 |
4 |
70 |
111 |
64 |
Flame |
Unknown(64) |
AD |
1 |
3 |
4 |
|
0 |
3 |
4 |
70 |
111 |
64 |
Flame |
Unknown(64) |
AD |
1 |
3 |
4 |
|
Scripts
Main
- AsyncWait(15.0)
- loop 3 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 2.32, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.75, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 61, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.75, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.75, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 65, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 95, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 30, size: 5.86, x_offset: 0.0, y_offset: 0.0, z_offset: 7.7, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 0.75, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 64, wdsk: 0, kbg: 111, shield_damage: 1, bkb: 70, size: 5.86, x_offset: 0.0, y_offset: 0.0, z_offset: 2.32, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 61, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 64, wdsk: 0, kbg: 111, shield_damage: 1, bkb: 70, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 64, wdsk: 0, kbg: 111, shield_damage: 1, bkb: 70, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 65, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 64, wdsk: 0, kbg: 111, shield_damage: 1, bkb: 70, size: 7.03, x_offset: 0.0, y_offset: 0.0, z_offset: 7.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(22.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- DeleteAllHitBoxes
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- AsyncWait(46.0)
- AllowInterrupts
GFX
- FlashEffectOverlay { red: 0, green: 255, blue: 0, alpha: 128 }
- AsyncWait(3.0)
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 0, green: 0, blue: 255, alpha: 0 }
- AsyncWait(7.0)
- RemoveFlashEffect
- AsyncWait(13.0)
- Subroutine(0x332ec)
- AsyncWait(15.0)
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(27.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- SoundEffect1(16558)
- AsyncWait(15.0)
- SoundEffect1(16705)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(15.0)
- Rumble { unk1: 18, unk2: 0 }