P+ - Roy - Subaction - SpecialNCrit
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Stats
IASA: |
None |
Hitboxes active: |
68-70, 79-98 |
Hitbox set 0 hits: |
68, 79 |
Subaction Index: |
0x1b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:68-70
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
90 |
0 |
361 |
Flame |
Burn |
false |
1.1 |
0.6 |
1 |
6 |
6 |
|
0 |
1 |
9 |
90 |
0 |
361 |
Flame |
Burn |
false |
1.1 |
0.6 |
1 |
6 |
6 |
|
0 |
2 |
9 |
90 |
0 |
361 |
Flame |
Burn |
false |
1.1 |
0.6 |
1 |
6 |
6 |
|
0 |
3 |
9 |
90 |
0 |
361 |
Flame |
Burn |
false |
1.1 |
0.6 |
1 |
6 |
6 |
|
Frames:79-98
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
40 |
50 |
71 |
361 |
Flame |
Burn |
false |
30 |
19 |
16 |
|
Scripts
Main
- AsyncWait(67.0)
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 1, bkb: 90, size: 3.9, x_offset: 0.0, y_offset: 0.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 0.6, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 1, bkb: 90, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 0.6, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 1, bkb: 90, size: 2.73, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 0.6, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 1, bkb: 90, size: 3.05, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 0.6, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(70.0)
- DeleteAllHitBoxes
- AsyncWait(78.0)
- IntVariableSet { variable: RandomAccessInt (0xa), value: 1212765217 }
- if (Unknown(100) scalar(39))
- Goto(0xe470)
- else
- Goto(0x9060)
GFX
- Subroutine(0x8f80)
- AsyncWait(8.0)
- Subroutine(0xf620)
- SoundEffect1(16654)
- Rumble { unk1: 13, unk2: 8 }
- AsyncWait(30.0)
- SoundEffect1(16705)
- AsyncWait(36.0)
- SoundEffectStop(16597)
- DeleteSwordGlow { fade_time: 1 }
- AsyncWait(53.0)
- Subroutine(0x8f80)
- AsyncWait(65.0)
- Subroutine(0xf620)
- AsyncWait(70.0)
- DeleteSwordGlow { fade_time: 6 }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2621441), Bool(false), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2621445), Bool(false), Bool(false)] }
- EndAestheticWindEffect { unk: 0 }
- AsyncWait(78.0)
- if (Unknown(100) scalar(39))
- Goto(0xd7d8)
- else
- Goto(0x82d0)
SFX
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 65, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 9.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 65, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 9.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
- AsyncWait(33.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 65, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 9.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 65, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 9.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(56.0)
- SyncWait(6.0)
- SoundEffect1(169)
- SoundEffect1(16557)
- SyncWait(14.0)
- SoundEffect1(81)
- SoundEffect1(81)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(false)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 55.0, speed: 2.0, size: 0.6, unk3: 0.0, unk4: 15.0, unk5: 20.0, unk6: 30.0, unk7: 30.0, unk8: 40 })
- loop Infinite times:
- if ((InternalConstantInt(CurrentFrame) GreaterThan scalar(32)))
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 240, green: 100, blue: 0, alpha: 48 }
- SyncWait(4.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 124 }
- ScreenShake { magnitude: 0 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 0 }
- Rumble { unk1: 13, unk2: 4 }
- AsyncWait(62.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(65.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(70.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(78.0)
- Rumble { unk1: 17, unk2: 32 }