P+ - Roy - Subroutine - 0x9060

  1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(40.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 8.0, z_offset: 38.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  2. SyncWait(4.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(40.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 12.0, z_offset: 48.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  4. SyncWait(4.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(40.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 18.0, z_offset: 43.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  6. SyncWait(4.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(40.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 22.0, z_offset: 56.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  8. SyncWait(8.0)
  9. DeleteAllHitBoxes