P+ - Roy - Subroutine - 0xe470

  1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(40.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 3.0, z_offset: 36.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(40.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 3.0, z_offset: 50.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  3. SyncWait(4.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(40.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 10.0, z_offset: 39.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(40.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 10.0, z_offset: 47.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  6. SyncWait(4.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(37.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 16.0, z_offset: 43.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  8. SyncWait(4.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(34.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 27.0, z_offset: 43.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  10. SyncWait(4.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(31.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 38.0, z_offset: 43.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  12. SyncWait(4.0)
  13. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(31.0), trajectory: 361, wdsk: 0, kbg: 71, shield_damage: 30, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 48.0, z_offset: 43.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  14. SyncWait(4.0)
  15. DeleteAllHitBoxes