P+ - Roy - Common Section gameAnimCmd_HarisenSwing1Common

  1. CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 174, wdsk: 6, kbg: 100, shield_damage: 10, bkb: 0, size: 6.7, x_offset: 0.0, y_offset: 8.8, z_offset: 0.0, tripping_rate: 0.1, hitlag_mult: 0.3, sdi_mult: 1.18, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  2. CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 174, wdsk: 6, kbg: 100, shield_damage: 10, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 3.8, z_offset: 0.0, tripping_rate: 0.1, hitlag_mult: 0.3, sdi_mult: 1.18, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 174, wdsk: 9, kbg: 100, shield_damage: 10, bkb: 0, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.1, hitlag_mult: 0.3, sdi_mult: 1.18, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 174, wdsk: 9, kbg: 100, shield_damage: 10, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.1, hitlag_mult: 0.3, sdi_mult: 1.18, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SoundEffect1(56)