P+ - Roy - Subaction - FinalEnd
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177 |
Stats
IASA: |
None |
Fully Intangible: |
1-177 |
Hitboxes active: |
3-8, 25-104, 106-130 |
Hitbox set 0 hits: |
3, 25, 106 |
Subaction Index: |
0x1f1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
160 |
0 |
90 |
Paralyze |
Unknown(24) |
AD |
false |
3 |
0 |
false |
10 |
28 |
|
Frames:25-104
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
16 |
0 |
90 |
Flame |
Unknown(64) |
AD |
false |
0.5 |
0 |
2 |
false |
2 |
1 |
|
0 |
1 |
1 |
16 |
0 |
270 |
Flame |
Unknown(64) |
AD |
false |
0.5 |
0 |
2 |
false |
2 |
1 |
|
Frames:106-110
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
56 |
120 |
80 |
Flame |
Unique |
AD |
false |
3 |
false |
10 |
28 |
|
Frames:111-115
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
56 |
120 |
80 |
Flame |
Unique |
AD |
false |
3 |
false |
10 |
28 |
|
0 |
1 |
20 |
56 |
120 |
80 |
Flame |
Unique |
AD |
false |
3 |
false |
10 |
28 |
|
Frames:116-120
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
56 |
120 |
80 |
Flame |
Unique |
AD |
false |
3 |
false |
10 |
28 |
|
0 |
1 |
20 |
56 |
120 |
80 |
Flame |
Unique |
AD |
false |
3 |
false |
10 |
28 |
|
0 |
2 |
20 |
56 |
120 |
80 |
Flame |
Unique |
AD |
false |
3 |
false |
10 |
28 |
|
Frames:121-125
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
20 |
56 |
120 |
80 |
Flame |
Unique |
AD |
false |
3 |
false |
10 |
28 |
|
0 |
2 |
20 |
56 |
120 |
80 |
Flame |
Unique |
AD |
false |
3 |
false |
10 |
28 |
|
Frames:126-130
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
20 |
56 |
120 |
80 |
Flame |
Unique |
AD |
false |
3 |
false |
10 |
28 |
|
Scripts
Main
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 1, green: 0, blue: 0, alpha: 0, frame_count: -1, transition_out_time: 0 })
- if (FacingLeft)
- CameraCloseup(CameraCloseup { zoom_time: 2, unk: 0, distance: 1.0, x_angle: -5.0, y_angle: -70.0 })
- else
- CameraCloseup(CameraCloseup { zoom_time: 2, unk: 0, distance: 1.0, x_angle: -5.0, y_angle: 70.0 })
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(2.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 160, size: 15.0, x_offset: 0.0, y_offset: 5.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 0.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(3.0)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 3, green: 128, blue: 0, alpha: 0, frame_count: 128, transition_out_time: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 16, size: 28.0, x_offset: 0.0, y_offset: 120.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 16, size: 35.0, x_offset: 0.0, y_offset: 95.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(104.0)
- DeleteAllHitBoxes
- AsyncWait(105.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 56, size: 40.0, x_offset: 0.0, y_offset: 50.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 56, size: 30.0, x_offset: 0.0, y_offset: 80.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(20.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 56, size: 25.0, x_offset: 0.0, y_offset: 110.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- DeleteHitBox(0)
- SyncWait(5.0)
- DeleteHitBox(1)
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(146.0)
- CameraNormal
- ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }
GFX
- Subroutine(0xf3e8)
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 6, bone: 70, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 5.0, y_rotation: 0.0, z_rotation: 5.0, scale: 3.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 70, x_offset: -5.0, y_offset: 10.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 10.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 25, bone: 70, x_offset: -5.0, y_offset: 10.0, z_offset: 10.0, x_rotation: 15.0, y_rotation: 0.0, z_rotation: 5.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 70, x_offset: 20.0, y_offset: 5.0, z_offset: -15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 10.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 25, bone: 70, x_offset: -5.0, y_offset: 10.0, z_offset: 10.0, x_rotation: 15.0, y_rotation: 0.0, z_rotation: 5.0, scale: 1.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 70, x_offset: -5.0, y_offset: 10.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 10.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 25, bone: 70, x_offset: -5.0, y_offset: 10.0, z_offset: 10.0, x_rotation: 15.0, y_rotation: 0.0, z_rotation: 5.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 70, x_offset: -5.0, y_offset: 10.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 10.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 25, bone: 70, x_offset: -5.0, y_offset: 10.0, z_offset: 10.0, x_rotation: 15.0, y_rotation: 0.0, z_rotation: 5.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(22.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 240, graphic: 31, bone: 70, x_offset: 9.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.62, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- DeleteSwordGlow { fade_time: 0 }
- AsyncWait(55.0)
- Subroutine(0xf3e8)
- AsyncWait(105.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(15728671), Bool(false), Bool(true)] }
- DeleteSwordGlow { fade_time: 0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 10.0, z_offset: 18.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 10.0, z_offset: -18.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.5)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 35.0, z_offset: 15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 35.0, z_offset: -15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.5)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 60.0, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 60.0, z_offset: -12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.5)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 85.0, z_offset: 9.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 85.0, z_offset: -9.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.5)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 110.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 110.0, z_offset: -6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.5)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 135.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 70, x_offset: 0.0, y_offset: 135.0, z_offset: -3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundEffect1(16557)
- AsyncWait(4.0)
- SoundEffect1(81)
- SoundEffect1(81)
- SoundEffect1(98)
- SoundEffect1(169)
- AsyncWait(22.0)
- SoundEffect1(77)
- SoundEffect1(219)
- AsyncWait(103.0)
- SoundEffect1(16704)
- AsyncWait(105.0)
- loop 3 times:
- SoundEffect1(82)
- SyncWait(2.5)
- loop 3 times:
- SoundEffect1(82)
- SyncWait(2.5)
Other
- AsyncWait(2.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 155.0, speed: 10.0, size: 0.8, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- ScreenShake { magnitude: 2 }
- AsyncWait(22.0)
- RumbleLoop { unk1: 8, unk2: 50 }
- AsyncWait(65.0)
- RumbleLoop { unk1: 4, unk2: 37 }
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 185.0, speed: 15.0, size: 1.0, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(105.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 19, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }