P+ - Marth - Subaction - FinalDashEnd
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Stats
IASA: |
None |
Fully Intangible: |
1-91 |
Subaction Index: |
0x1f0 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
GFX
- SwordGlow(SwordGlow { color: 9, blur_length: 5, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 1.6, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 10.75, delete_after_subaction: true, graphic_id: 1179649, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(85.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(25.0)
- SoundEffect1(4396)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 135.0, speed: 8.0, size: 1.0, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(10.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 145.0, speed: 9.0, size: 0.9, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(20.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 155.0, speed: 10.0, size: 0.8, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(30.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 165.0, speed: 11.0, size: 0.7, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(40.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 175.0, speed: 12.0, size: 0.6, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(50.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 185.0, speed: 13.0, size: 0.5, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(60.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 200.0, speed: 14.0, size: 0.4, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(70.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 220.0, speed: 15.0, size: 0.2, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(80.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 240.0, speed: 16.0, size: 0.2, unk3: -4.0, unk4: 8.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(90.0)
- EndAestheticWindEffect { unk: 0 }