P+ - Marth - Subaction - Swing4
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Stats
IASA: |
None |
Hitboxes active: |
5-6, 17-19 |
Hitbox set 0 hits: |
5, 17 |
Subaction Index: |
0x124 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
50 |
0 |
100 |
85 |
Slash |
Slash |
1 |
4 |
4 |
|
0 |
1 |
5 |
50 |
0 |
100 |
75 |
Slash |
Slash |
1 |
4 |
4 |
|
0 |
2 |
5 |
50 |
0 |
100 |
50 |
Slash |
Slash |
1 |
4 |
4 |
|
Frames:17-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
12 |
50 |
80 |
361 |
Slash |
Slash |
6 |
7 |
6 |
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Scripts
Main
- AsyncWait(4.0)
- Subroutine(0x18fb0)
- AsyncWait(13.0)
- ItemSetProperty { unk1: 3, unk2: 3.0 }
- BeamSwordTrail { unk: 100 }
- AsyncWait(16.0)
- Subroutine(External: gameAnimCmd_SwordSwing4Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(19.0)
- DeleteAllHitBoxes
- AsyncWait(22.0)
- ItemSetProperty { unk1: 3, unk2: 0.5 }
- AsyncWait(25.0)
- ItemSetProperty { unk1: 3, unk2: 1.0 }
GFX
SFX
- Subroutine(0x28104)
- SyncWait(4.0)
- SoundEffect1(4443)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 13, unk2: 0 }