P+ - Ike - Subaction - Swing4

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Stats

IASA: None
Hitboxes active: 6-7, 29-30
Hitbox set 0 hits: 6, 29
Subaction Index: 0x124

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 5 45 0 100 160 Slash Slash false 6 4 4
0 1 6 36 0 100 105 Slash Slash true 6 4 4
0 2 7 40 0 100 70 Slash Slash true 6 5 5
0 3 7 40 0 100 30 Slash Slash true 6 5 5

Frames:29-30

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 8 40 115 361 Slash Slam false 1 5 5
0 1 8 40 115 361 Slash Slam false 1 5 5
0 2 8 40 115 361 Slash Slam false 1 5 5
0 3 8 40 115 361 Slash Slam false 1 5 5

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. ItemSetProperty { unk1: 5, unk2: 3.0 }
  3. AsyncWait(5.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 160, wdsk: 45, kbg: 100, shield_damage: 6, bkb: 0, size: 4.92, x_offset: 0.0, y_offset: 28.2, z_offset: -1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 105, wdsk: 36, kbg: 100, shield_damage: 6, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: 15.04, z_offset: -1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 40, kbg: 100, shield_damage: 6, bkb: 0, size: 3.53, x_offset: 0.0, y_offset: 3.76, z_offset: -1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 30, wdsk: 40, kbg: 100, shield_damage: 6, bkb: 0, size: 2.46, x_offset: 0.0, y_offset: -3.76, z_offset: -1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
  8. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 65, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  9. SoundEffect1(8063)
  10. AsyncWait(7.0)
  11. DeleteAllHitBoxes
  12. ItemSetProperty { unk1: 3, unk2: 0.4 }
  13. AsyncWait(19.0)
  14. ItemSetProperty { unk1: 5, unk2: 1.0 }
  15. AsyncWait(28.0)
  16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 115, shield_damage: 1, bkb: 40, size: 5.74, x_offset: 0.0, y_offset: 8.46, z_offset: 18.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 115, shield_damage: 1, bkb: 40, size: 4.92, x_offset: 0.0, y_offset: 8.46, z_offset: 12.22, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  18. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 115, shield_damage: 1, bkb: 40, size: 4.1, x_offset: 0.0, y_offset: 8.46, z_offset: 5.64, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  19. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 115, shield_damage: 1, bkb: 40, size: 4.1, x_offset: 0.0, y_offset: 8.46, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  20. AsyncWait(30.0)
  21. DeleteAllHitBoxes

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(2419)
    3. SoundEffect1(167)
    4. SoundEffect1(5922)
    5. SyncWait(23.0)
    6. SoundEffect1(5922)
    7. SoundEffect1(5880)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(5.0)
    3. Rumble { unk1: 13, unk2: 0 }
    4. AsyncWait(8.0)
    5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
    6. AsyncWait(26.0)
    7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }