P+ - Sheik - Subaction - Swing4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
Stats
IASA: |
50 |
Hitboxes active: |
10-12, 22-24 |
Hitbox set 0 hits: |
10, 22 |
Subaction Index: |
0x124 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
12 |
50 |
80 |
361 |
Slash |
Slash |
6 |
7 |
6 |
|
Frames:22-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
50 |
80 |
361 |
Slash |
Slash |
true |
6 |
7 |
6 |
|
0 |
1 |
11 |
50 |
80 |
361 |
Slash |
Slash |
true |
6 |
6 |
6 |
|
0 |
2 |
11 |
50 |
80 |
361 |
Slash |
Slash |
false |
6 |
6 |
6 |
|
0 |
3 |
12 |
50 |
80 |
361 |
Slash |
Slash |
true |
6 |
7 |
6 |
|
Scripts
Main
- BeamSwordTrail { unk: 100 }
- AsyncWait(4.0)
- ItemSetProperty { unk1: 5, unk2: 3.0 }
- AsyncWait(9.0)
- Subroutine(External: gameAnimCmd_SwordSwing4Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 17, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- ItemSetProperty { unk1: 3, unk2: 1.0 }
- AsyncWait(19.0)
- ItemSetProperty { unk1: 3, unk2: 2.4 }
- AsyncWait(21.0)
- Subroutine(External: gameAnimCmd_SwordSwing4Common)
- MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 0, new_x_offset: 0.0, new_y_offset: 8.0, new_z_offset: 36.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 1, new_bone: 0, new_x_offset: 0.0, new_y_offset: 8.5, new_z_offset: 28.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 0, new_x_offset: 0.0, new_y_offset: 9.0, new_z_offset: 20.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 0, new_x_offset: 0.0, new_y_offset: 9.5, new_z_offset: 10.0 })
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(6.0)] }
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(1), Scalar(7.0)] }
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(2), Scalar(7.0)] }
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(3), Scalar(6.0)] }
- AsyncWait(24.0)
- DeleteAllHitBoxes
- ItemSetProperty { unk1: 3, unk2: 0.4 }
- AsyncWait(26.0)
- ItemSetProperty { unk1: 5, unk2: 1.0 }
- AsyncWait(49.0)
- AllowInterrupts
GFX
SFX
- Subroutine(0x21ac4)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(9.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(21.0)
- Rumble { unk1: 13, unk2: 0 }