P+ - Sheik - Subaction - Swing4

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Stats

IASA: 50
Hitboxes active: 10-12, 22-24
Hitbox set 0 hits: 10, 22
Subaction Index: 0x124

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-12

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 12 50 80 361 Slash Slash 6 7 6

Frames:22-24

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 12 50 80 361 Slash Slash true 6 7 6
0 1 11 50 80 361 Slash Slash true 6 6 6
0 2 11 50 80 361 Slash Slash false 6 6 6
0 3 12 50 80 361 Slash Slash true 6 7 6

Scripts

Main

  1. BeamSwordTrail { unk: 100 }
  2. AsyncWait(4.0)
  3. ItemSetProperty { unk1: 5, unk2: 3.0 }
  4. AsyncWait(9.0)
  5. Subroutine(External: gameAnimCmd_SwordSwing4Common)
  6. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 17, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  7. AsyncWait(12.0)
  8. DeleteAllHitBoxes
  9. ItemSetProperty { unk1: 3, unk2: 1.0 }
  10. AsyncWait(19.0)
  11. ItemSetProperty { unk1: 3, unk2: 2.4 }
  12. AsyncWait(21.0)
  13. Subroutine(External: gameAnimCmd_SwordSwing4Common)
  14. MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 0, new_x_offset: 0.0, new_y_offset: 8.0, new_z_offset: 36.0 })
  15. MoveHitBox(MoveHitBox { hitbox_id: 1, new_bone: 0, new_x_offset: 0.0, new_y_offset: 8.5, new_z_offset: 28.0 })
  16. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 0, new_x_offset: 0.0, new_y_offset: 9.0, new_z_offset: 20.0 })
  17. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 0, new_x_offset: 0.0, new_y_offset: 9.5, new_z_offset: 10.0 })
  18. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(6.0)] }
  19. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(1), Scalar(7.0)] }
  20. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(2), Scalar(7.0)] }
  21. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(3), Scalar(6.0)] }
  22. AsyncWait(24.0)
  23. DeleteAllHitBoxes
  24. ItemSetProperty { unk1: 3, unk2: 0.4 }
  25. AsyncWait(26.0)
  26. ItemSetProperty { unk1: 5, unk2: 1.0 }
  27. AsyncWait(49.0)
  28. AllowInterrupts

GFX

    SFX

    1. Subroutine(0x21ac4)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(9.0)
    3. Rumble { unk1: 16, unk2: 0 }
    4. AsyncWait(21.0)
    5. Rumble { unk1: 13, unk2: 0 }