P+ - Ike - Subaction - Swing1_2
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
Stats
IASA: |
11 |
Hitboxes active: |
5-8 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x12c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
2 |
9 |
0 |
100 |
174 |
Normal |
Paper |
0.3 |
1.18 |
10 |
0.1 |
2 |
1 |
|
0 |
3 |
2 |
9 |
0 |
100 |
174 |
Normal |
Paper |
0.3 |
1.18 |
10 |
0.1 |
2 |
1 |
|
Scripts
Main
- BeamSwordTrail { unk: 0 }
- AsyncWait(4.0)
- Subroutine(External: gameAnimCmd_HarisenSwing1Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 38, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 65, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
- BeamSwordTrail { unk: 3 }
- SyncWait(2.0)
- AllowInterrupts
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- Rumble { unk1: 16, unk2: 0 }