P+ - Ike - Subaction - SpecialNLoop

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Stats

IASA: None
Subaction Index: 0x1cf

Scripts

Main

  1. loop Infinite times:
    1. IntVariableIncrement { variable: LongtermAccessInt (0x5c) }
    2. SyncWait(28.0)

GFX

  1. Goto(SpecialAirNLoop GFX 0x31f80)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 130.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 100 })
    3. AsyncWait(1.0)
    4. RumbleLoop { unk1: 2, unk2: 0 }
    5. loop Infinite times:
      1. if ((RandomAccessInt (0x0) GreaterThanOrEqual scalar(160)))
        1. SetColorOfFlashEffectOverlay { transition_time: 5, red: 0, green: 100, blue: 240, alpha: 80 }
        2. SyncWait(4.0)
        3. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 220 }
        4. ScreenShake { magnitude: 0 }
      2. SyncWait(1.0)