P+ - Ike - Subaction - SpecialAirHi2

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Stats

IASA: None
Hitboxes active: 1, 3-20, 29-40
Hitbox set 0 hits: 1, 3, 5, 13, 29
Subaction Index: 0x1e5

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:1

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 6 60 80 100 91 Slash Slam 0.5 0.5 4 2
0 1 6 60 80 100 78 Slash Slam 0.5 0.5 4 2
0 2 6 55 70 100 80 Slash Slam 0.5 0.5 4 2
0 3 6 55 70 100 91 Slash Slam 0.5 0.5 4 2

Frames:3-4

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 2 50 100 100 87 Slash Unknown(112) AD false 0.5 0.5 2 1
0 1 2 50 100 100 87 Slash Unknown(112) AD false 0.5 0.5 2 1

Frames:5-12

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 2 30 60 100 87 Slash Unknown(112) AD false 0.5 0.5 2 1
0 1 2 30 60 100 87 Slash Unknown(112) AD false 0.5 0.5 2 1

Frames:13-20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 2 19 38 100 85 Slash Unknown(112) AD false 0.5 0.8 2 1
0 1 2 19 38 100 85 Slash Unknown(112) AD false 0.5 0.8 2 1

Frames:29-40

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult Rehit Rate Shieldstun Hitlag Targets
0 0 2 10 20 50 270 Slash Unknown(112) AD false 0.5 7 2 1
0 1 2 10 20 50 270 Slash Unknown(112) AD false 0.5 7 2 1

Scripts

Main

  1. Goto(SpecialHi2 Main 0x31e58)

GFX

  1. Goto(SpecialHi2 GFX 0xea58)

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(5896)
  3. SyncWait(2.0)
  4. SoundVoiceOttotto
  5. SoundEffect1(5897)
  6. SyncWait(10.0)
  7. SoundEffect1(5897)
  8. SyncWait(9.0)
  9. SoundEffect1(5898)
  10. SyncWait(4.0)
  11. SoundEffect1(83)
  12. SyncWait(3.0)
  13. SoundEffect1(5921)
  14. SyncWait(2.0)
  15. SoundEffect1(5899)
  16. SyncWait(10.0)
  17. SoundEffect1(5899)

Other

  1. Goto(SpecialHi2 Other 0x6920)