P+ - Marth - Subaction - SpecialAirNEnd_1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 |

Stats

IASA: None
Hitboxes active: 5-10
Hitbox set 0 hits: 5
Subaction Index: 0x1d5

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-10

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 28 30 100 361 Slash Burn false 60 14 12
0 1 28 30 100 361 Slash Burn false 60 14 12
0 2 28 34 100 361 Slash Slash false 60 14 12
0 3 28 40 100 361 Slash Burn false 60 14 12

Scripts

Main

  1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.0) }
  2. Goto(SpecialNEnd_1 Main 0x298b4)

GFX

  1. Goto(SpecialNEnd_1 GFX 0xd460)

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(1686)
  3. SoundEffect1(168)
  4. SoundEffect1(169)
  5. SoundEffect1(4392)

Other

  1. Subroutine(SpecialNEnd_1 Other 0x2921c)