P+ - Yoshi - Subaction - AttackHi4
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10 |
11 |
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13 |
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37 |
Stats
IASA: |
33 |
Partially Intangible: |
4-9 |
Hitboxes active: |
4-9 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
26 |
101 |
75 |
Normal |
Kick |
9 |
8 |
|
0 |
1 |
16 |
26 |
101 |
75 |
Normal |
Kick |
9 |
8 |
|
Scripts
Main
- AsyncWait(3.0)
- ChangeHurtBoxStateSpecific { bone: 38, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 43, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 75, wdsk: 0, kbg: 101, shield_damage: 0, bkb: 26, size: 5.08, x_offset: 0.0, y_offset: 3.98125, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 75, wdsk: 0, kbg: 101, shield_damage: 0, bkb: 26, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(32.0)
- AllowInterrupts
GFX
- AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffectStop(191)
- Subroutine(0x222ac)
- SoundEffect1(168)
- SoundEffect1(109)
- SoundEffect1(3009)
- SoundEffect1(114)
- SyncWait(1.0)
- SyncWait(3.0)
- SyncWait(1.0)
- SyncWait(4.0)
- SoundEffect1(2968)
Other
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
- AsyncWait(3.0)
- Rumble { unk1: 13, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 10 }
- AsyncWait(24.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }