P+ - Yoshi - Subaction - AttackAirLw
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Stats
IASA: |
53 |
Auto Cancel Window: |
1-13, 50-60 |
Auto Cancel Lag: |
4 |
Landing Lag: |
24 |
Landing Lag (L-Cancel): |
12 |
Hitboxes active: |
16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42 |
Hitbox set 0 hits: |
16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
Frame:18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
5 |
102 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
5 |
102 |
270 |
Normal |
Kick |
3 |
3 |
|
Frame:20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
Frame:22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
5 |
102 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
5 |
102 |
270 |
Normal |
Kick |
3 |
3 |
|
Frame:24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
Frame:26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
5 |
102 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
5 |
102 |
270 |
Normal |
Kick |
3 |
3 |
|
Frame:28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
Frame:30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
102 |
270 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
102 |
270 |
Normal |
Kick |
2 |
3 |
|
Frame:32
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
Frame:34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
102 |
270 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
102 |
270 |
Normal |
Kick |
2 |
3 |
|
Frame:36
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
Frame:38
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
102 |
270 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
102 |
270 |
Normal |
Kick |
2 |
3 |
|
Frame:40
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
5 |
90 |
270 |
Normal |
Kick |
3 |
3 |
|
Frame:42
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
102 |
270 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
102 |
270 |
Normal |
Kick |
2 |
3 |
|
Scripts
Main
- AsyncWait(13.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(15.0)
- loop 3 times:
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 5, size: 6.25, x_offset: 4.0, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 5, size: 6.25, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 5, size: 6.25, x_offset: 0.0, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 5, size: 6.25, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 5, size: 6.25, x_offset: 0.0, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 5, size: 6.25, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 5, size: 6.25, x_offset: 0.0, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 5, size: 6.25, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(49.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(52.0)
- AllowInterrupts
GFX
SFX
- SoundEffectStop(1169)
- AsyncWait(15.0)
- RumbleLoop { unk1: 2, unk2: 33 }
- loop 7 times:
- SoundEffect1(3011)
- SyncWait(4.0)
Other
- Subroutine(0x2501c)