P+ - Zelda - Subaction - AttackAirLw
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1 |
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6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
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20 |
21 |
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27 |
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30 |
31 |
32 |
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42 |
43 |
Stats
IASA: |
40 |
Auto Cancel Window: |
40-43 |
Auto Cancel Lag: |
4 |
Landing Lag: |
24 |
Landing Lag (L-Cancel): |
12 |
Hitboxes active: |
14-17 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
30 |
100 |
275 |
Electric |
MagicZap |
1.1 |
10 |
9 |
9 |
|
0 |
1 |
16 |
50 |
117 |
275 |
Electric |
MagicZap |
1.1 |
9 |
9 |
9 |
|
0 |
2 |
9 |
10 |
85 |
275 |
Normal |
Kick |
1.1 |
0 |
6 |
6 |
|
Frames:16-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
9 |
10 |
85 |
275 |
Normal |
Kick |
1.1 |
6 |
6 |
|
0 |
3 |
8 |
0 |
80 |
275 |
Normal |
Kick |
1 |
5 |
5 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 275, wdsk: 0, kbg: 100, shield_damage: 10, bkb: 30, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 275, wdsk: 0, kbg: 117, shield_damage: 9, bkb: 50, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 275, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 10, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(15.0)
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 275, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- DeleteHitBox(0)
- DeleteHitBox(1)
- AsyncWait(17.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.08, unk: 0 }
- AsyncWait(40.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AllowInterrupts
GFX
- AsyncWait(13.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 14, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 14, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(13.0)
- SoundEffect1(112)
- SoundEffect1(3963)
- SoundEffect1(4062)
- FlashEffectLight { red: 144, green: 112, blue: 255, alpha: 255, light_source_x: 74.0, light_source_y: 80.0 }
- Subroutine(0x22408)
- SetColorOfFlashEffectLight { transition_time: 16, red: 255, green: 255, blue: 37, alpha: 0 }
- AsyncWait(32.0)
- RemoveFlashEffect
Other
- AsyncWait(13.0)
- Rumble { unk1: 13, unk2: 0 }