P+ - Zelda - Subaction - SpecialSLoop

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Stats

IASA: None
Subaction Index: 0x1d1

Scripts

Main

  1. FloatVariableSet { variable: RandomAccessFloat (0x3de), value: -0.038 }
  2. FrameSpeedModifier { multiplier: 0.875, unk: 0 }

GFX

  1. loop 85 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(16.0)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. RumbleLoop { unk1: 2, unk2: 0 }