P+ - Zelda - Subaction - SpecialSLoop
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Stats
IASA: |
None |
Subaction Index: |
0x1d1 |
Scripts
Main
- FloatVariableSet { variable: RandomAccessFloat (0x3de), value: -0.038 }
- FrameSpeedModifier { multiplier: 0.875, unk: 0 }
GFX
- loop 85 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(16.0)
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- RumbleLoop { unk1: 2, unk2: 0 }