P+ - Zelda - Subaction - CliffEscapeQuick
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Stats
IASA: |
None |
Fully Intangible: |
1-29 |
Subaction Index: |
0xd9 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(29.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(48.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
GFX
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(24.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(35.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffect1(228)
- SyncWait(6.0)
- SoundEffect1(3966)
- SyncWait(10.0)
- SoundEffect1(4009)
- SyncWait(8.0)
- SoundEffect1(4058)
- SyncWait(8.0)
- SoundEffect1(4060)
- SyncWait(8.0)
- SoundEffect1(4058)
Other