P+ - Zelda - Subaction - AttackAirN
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14 |
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49 |
Stats
IASA: |
42 |
Auto Cancel Window: |
1-5, 38-49 |
Auto Cancel Lag: |
4 |
Landing Lag: |
17 |
Landing Lag (L-Cancel): |
8 |
Hitboxes active: |
6-7, 10-11, 14-15, 18-19, 22-23, 26-27 |
Hitbox set 0 hits: |
6, 10, 14, 18, 22, 26 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
55 |
0 |
160 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
1 |
2 |
55 |
0 |
155 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
2 |
2 |
64 |
0 |
110 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
3 |
2 |
50 |
0 |
250 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
55 |
0 |
160 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
1 |
2 |
55 |
0 |
155 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
2 |
2 |
64 |
0 |
110 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
3 |
2 |
50 |
0 |
250 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
Frames:14-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
55 |
0 |
160 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
1 |
2 |
55 |
0 |
155 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
2 |
2 |
64 |
0 |
110 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
3 |
2 |
50 |
0 |
250 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
Frames:18-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
55 |
0 |
160 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
1 |
2 |
55 |
0 |
155 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
2 |
2 |
64 |
0 |
110 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
3 |
2 |
50 |
0 |
250 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
Frames:22-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
55 |
0 |
160 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
1 |
2 |
55 |
0 |
155 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
2 |
2 |
64 |
0 |
110 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
0 |
3 |
2 |
50 |
0 |
250 |
Normal |
MagicZap |
false |
0.5 |
2 |
3 |
|
Frames:26-27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
5 |
15 |
175 |
361 |
Electric |
MagicZap |
4 |
4 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 160, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 3.25, x_offset: 0.0, y_offset: 9.25, z_offset: -6.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 155, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 3.25, x_offset: 0.0, y_offset: 7.38, z_offset: 6.93, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 110, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 64, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 74, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 250, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 175, shield_damage: 0, bkb: 15, size: 11.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- AsyncWait(37.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(41.0)
- AllowInterrupts
- FrameSpeedModifier { multiplier: 1.1429, unk: 0 }
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- loop 7 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(3.0)
- AsyncWait(34.0)
SFX
- AsyncWait(4.0)
- SoundEffect1(4064)
- SyncWait(1.0)
- SoundEffect1(3983)
- loop 9 times:
- FlashEffectLight { red: 255, green: 255, blue: 69, alpha: 128, light_source_x: 77.0, light_source_y: 20.0 }
- SyncWait(2.0)
- FlashEffectLight { red: 255, green: 255, blue: 80, alpha: 149, light_source_x: 77.0, light_source_y: 20.0 }
- SyncWait(1.0)
- RemoveFlashEffect
Other
- AsyncWait(5.0)
- RumbleLoop { unk1: 3, unk2: 25 }
- AsyncWait(14.0)
- SoundEffect1(4064)
- SyncWait(1.0)
- SoundEffect1(3983)
- SyncWait(10.0)
- SoundEffect1(4064)
- SyncWait(1.0)
- SoundEffect1(3983)
- SoundEffect1(3968)