P+ - Pit - Subaction - AttackAirN
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-3, 35-40 |
Auto Cancel Lag: |
4 |
Landing Lag: |
16 |
Landing Lag (L-Cancel): |
8 |
Hitboxes active: |
4-21 |
Hitbox set 0 hits: |
4, 9, 14, 19 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
20 |
0 |
100 |
361 |
Slash |
Slash |
0.9 |
0.75 |
3 |
3 |
|
0 |
1 |
2 |
20 |
0 |
100 |
361 |
Slash |
Slash |
0.9 |
0.75 |
2 |
3 |
|
0 |
2 |
2 |
20 |
0 |
100 |
361 |
Slash |
Slash |
0.9 |
0.75 |
2 |
3 |
|
Frames:19-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
40 |
100 |
361 |
Slash |
Unknown(24) |
MD |
3 |
3 |
|
Scripts
Main
- Subroutine(0x6f98)
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 3 times:
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 0.75, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 0.75, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: -5.4997334, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 0.75, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 72, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(3.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 2.75, unk: 0 }
- SyncWait(12.0)
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- AsyncWait(44.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(29)))
- UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(4)] }
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(62)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 32, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 2, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- SoundEffectStop(663)
- AsyncWait(3.0)
- loop 4 times:
- SoundEffect1(655)
- SyncWait(5.0)
Other
- AsyncWait(3.0)
- RumbleLoop { unk1: 9, unk2: 30 }
- Subroutine(0x14ff8)
- SyncWait(21.0)
- DeleteSwordGlow { fade_time: 1 }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1572866), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1572895), Bool(true), Bool(true)] }