P+ - Pit - Subaction - AttackDash
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45 |
Stats
IASA: |
34 |
Hitboxes active: |
7-9 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
20 |
100 |
80 |
Slash |
Slash |
7 |
6 |
|
0 |
1 |
12 |
20 |
100 |
70 |
Slash |
Slash |
7 |
6 |
|
0 |
2 |
9 |
20 |
115 |
60 |
Slash |
Slash |
6 |
5 |
|
0 |
3 |
7 |
20 |
115 |
80 |
Slash |
Slash |
5 |
5 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.542, x_offset: 0.0, y_offset: 0.0, z_offset: -0.75093335, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 2.755, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 20, size: 1.97, x_offset: 0.0, y_offset: -1.4976, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 20, size: 3.94, x_offset: 0.0, y_offset: 0.0, z_offset: -2.6496, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- AllowInterrupts
GFX
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 0 }
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
- Subroutine(0xa010)
- AsyncWait(7.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(10.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(1.0)
- SoundVoiceLow
- SyncWait(5.0)
- SoundEffect1(652)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(23.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }