P+ - Ganondorf - Subaction - AttackDash
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Stats
IASA: |
38 |
Hitboxes active: |
7-18 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
60 |
80 |
105 |
Normal |
Punch |
1 |
8 |
7 |
|
Frames:10-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
45 |
60 |
100 |
Normal |
Punch |
1 |
6 |
6 |
|
Frames:16-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
45 |
60 |
100 |
Normal |
Punch |
1 |
5 |
5 |
|
Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessBool (0x37) }
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(3.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x37) }
- AsyncWait(6.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 105, wdsk: 0, kbg: 80, shield_damage: 1, bkb: 60, size: 5.86, x_offset: 0.0, y_offset: 9.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 100, wdsk: 0, kbg: 60, shield_damage: 1, bkb: 45, size: 3.13, x_offset: 0.0, y_offset: 9.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 8 }
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(40.0)
- AllowInterrupts
GFX
- AsyncWait(9.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(8.0)
- SoundEffect1(4771)
- SyncWait(2.0)
- SoundEffect1(113)
Other
- AsyncWait(10.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(30.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }