P+ - Ganondorf - Subaction - ThrowF
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Stats
IASA: |
36 |
Hitboxes active: |
14 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x73 |
Throw
Frame: 14
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
8 |
45 |
105 |
45 |
Darkness |
Unique |
AerialAndGrounded |
8 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
70 |
100 |
80 |
Darkness |
Burn |
AD |
false |
0.8 |
true |
4 |
3 |
|
0 |
1 |
5 |
70 |
100 |
80 |
Darkness |
Burn |
AD |
false |
0.8 |
true |
4 |
3 |
|
0 |
2 |
5 |
70 |
100 |
80 |
Darkness |
Burn |
AD |
false |
0.8 |
true |
4 |
3 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 8, trajectory: 45, kbg: 105, wdsk: 0, bkb: 45, effect: Darkness, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- FrameSpeedModifier { multiplier: 0.4, unk: 0 }
- AsyncWait(4.0)
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(10.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 3.91, x_offset: 5.06, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 30, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 1.95, x_offset: 2.11, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 30, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 1.95, x_offset: -0.84, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(11.0)
- ApplyThrow { unk0: 0, bone: 69, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.4, unk: 0 }
- AsyncWait(15.0)
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- AsyncWait(25.0)
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(32.0)
- AllowInterrupts
GFX
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- Subroutine(0x24eb8)
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(11.0)
- SoundEffect1(111)
- SoundEffect1(112)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(11.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }