P+ - Ganondorf - Subaction - Dash
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Stats
IASA: |
None |
Subaction Index: |
0xe |
Scripts
Main
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(14.0)
- EnableInterrupt(10009)
SFX
- AsyncWait(4.0)
- SoundEffect1(4729)
- SoundEffect1(4729)
- SyncWait(16.0)
- SoundEffect2(4769)
- SyncWait(6.0)
- SoundEffect2(4767)
Other
- Rumble { unk1: 21, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }