| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 |
IASA: | None |
Hitboxes active: | 13-16 |
Hitbox set 0 hits: | 13 |
Subaction Index: | 0x1d1 |
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.
Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5 | 0 | 80 | 361 | Normal | Punch | false | 4 | 4 | |
0 | 1 | 5 | 0 | 80 | 361 | Normal | Punch | false | 4 | 4 | |
0 | 2 | 5 | 0 | 80 | 361 | Normal | Punch | false | 4 | 4 | |
0 | 3 | 5 | 0 | 80 | 361 | Normal | Punch | false | 4 | 4 |