P+ - Ganondorf - Subaction - SpecialNReflectAir
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8 |
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11 |
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13 |
14 |
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Stats
IASA: |
36 |
Partially Intangible: |
3-43 |
Hitboxes active: |
13-16 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0x1d0 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
0 |
80 |
361 |
Normal |
Punch |
false |
4 |
4 |
|
0 |
1 |
5 |
0 |
80 |
361 |
Normal |
Punch |
false |
4 |
4 |
|
0 |
2 |
5 |
0 |
80 |
361 |
Normal |
Punch |
false |
4 |
4 |
|
0 |
3 |
5 |
0 |
80 |
361 |
Normal |
Punch |
false |
4 |
4 |
|
Scripts
Main
- AsyncWait(2.0)
- ChangeHurtBoxStateSpecific { bone: 30, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 31, state: IntangibleFlashing }
- DefensiveCollision { ty: Reflect, unk: 0, direction: Front }
- AsyncWait(12.0)
- SoundEffect1(1858)
- SoundEffect1(58)
- SoundEffect1(112)
- SoundEffect1(4718)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 4, x_offset: 14.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
- AsyncWait(22.0)
- ChangeHurtBoxStateAll { state: Normal }
- UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(1)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2), Bool(true), Bool(true)] }
- AsyncWait(47.0)
- AllowInterrupts
- DisableInterruptGroup(AirDodge)
GFX
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
- AsyncWait(2.0)
- FlashEffectOverlay { red: 175, green: 0, blue: 255, alpha: 100 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(5.0)
- FlashEffectOverlay { red: 120, green: 0, blue: 180, alpha: 125 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(5.0)
- FlashEffectOverlay { red: 120, green: 0, blue: 180, alpha: 75 }
- SyncWait(8.0)
- RemoveFlashEffect
SFX
- loop 4 times:
- Subroutine(0xc940)
Other
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- Subroutine(SpecialNReflect SFX 0x28a0)
- AsyncWait(17.0)
- FrameSpeedModifier { multiplier: 1.7, unk: 0 }
- AsyncWait(39.0)
- DisableMovement2(DisableVertical)
- AsyncWait(30.0)
- NormalizePhysics