P+ - Kirby - Subaction - ThrowF
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Stats
IASA: |
54 |
Subaction Index: |
0x73 |
Throw
Frame: 44
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
8 |
70 |
64 |
84 |
Normal |
Unique |
AerialAndGrounded |
8 |
false |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 8, trajectory: 84, kbg: 64, wdsk: 0, bkb: 70, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(44.0)
- ApplyThrow { unk0: 0, bone: 459, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(53.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(31.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 405, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(43.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(46.0)
SFX
- AsyncWait(10.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SoundEffect1(3077)
- SoundVoiceLow
- SyncWait(7.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(14.0)
- SoundEffect1(63)
- SoundEffectOther2(94)
Other
- AsyncWait(31.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }