P+ - Kirby - Subaction - SpecialNShoot_1

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Stats

IASA: None
Subaction Index: 0x2f6

Scripts

Main

  1. AsyncWait(5.0)
  2. UnknownEvent { namespace: 0x10, code: 0x1, unk1: 0x0, arguments: [Value(13), Value(2)] }
  3. AsyncWait(35.0)
  4. AllowInterrupts

GFX

  1. AsyncWait(6.0)
  2. GraphicEffect(GraphicEffect { graphic: 40, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 240 }
  4. SyncWait(1.0)
  5. if ((LongtermAccessInt (0x48) Equal scalar(38)))
    1. FlashEffectOverlay { red: 230, green: 128, blue: 255, alpha: 100 }
    2. SyncWait(1.0)
    3. SetColorOfFlashEffectOverlay { transition_time: 5, red: 230, green: 128, blue: 255, alpha: 0 }
  6. else
    1. FlashEffectOverlay { red: 80, green: 120, blue: 255, alpha: 100 }
    2. SyncWait(1.0)
    3. SetColorOfFlashEffectOverlay { transition_time: 5, red: 0, green: 0, blue: 80, alpha: 0 }
  7. SyncWait(5.0)
  8. RemoveFlashEffect

SFX

  1. if ((LongtermAccessInt (0x48) Equal scalar(38)))
    1. SoundVoiceLow
  2. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 65 })] }
  3. Case(0)
  4. Goto(0x3bf50)
  5. Case(1)
  6. Goto(0x3bf50)
  7. Case(2)
  8. Goto(0x3bf50)
  9. Case(3)
  10. Goto(0x3bfd8)
  11. Case(4)
  12. Goto(0x3bfd8)
  13. Case(5)
  14. Goto(0x3bfd8)
  15. Case(6)
  16. Goto(0x3c060)
  17. Case(7)
  18. Goto(0x3c060)
  19. EndSwitch

Other

  1. ItemVisibility(false)
  2. AsyncWait(7.0)
  3. Rumble { unk1: 14, unk2: 0 }
  4. AsyncWait(20.0)
  5. ItemVisibility(true)