P+ - Kirby - Subaction - SpecialNTurn

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Stats

IASA: None
Subaction Index: 0x207

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  2. Subroutine(0x3bf20)
  3. AsyncWait(20.0)
  4. ReverseDirection
  5. AsyncWait(27.5)
  6. Subroutine(0x3e9e8)
  7. AsyncWait(52.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(10))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.94, x_offset: 0.0, y_offset: 4.23, z_offset: -8.46, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Variable(RandomAccessInt(Address(11))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: -1.41, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Variable(RandomAccessInt(Address(12))), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 2.46, x_offset: 0.0, y_offset: 4.23, z_offset: -14.1, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  11. SyncWait(5.0)
  12. DeleteAllHitBoxes

GFX

  1. Subroutine(0x3bf20)
  2. AsyncWait(6.25)
  3. FlashEffectLight { red: 255, green: 100, blue: 0, alpha: 0, light_source_x: -70.0, light_source_y: -10.0 }
  4. SetColorOfFlashEffectLight { transition_time: 21, red: 255, green: 100, blue: 0, alpha: 200 }
  5. AsyncWait(10.0)
  6. Goto(0x4da78)

SFX

  1. Subroutine(0x3bf20)
  2. AsyncWait(21.0)
  3. SoundEffect1(113)
  4. AsyncWait(30.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. AsyncWait(52.0)
  7. SoundEffectStop(6827)
  8. SoundEffect1(6826)
  9. SoundEffect1(6828)

Other

  1. AsyncWait(1.0)
  2. Rumble { unk1: 13, unk2: 0 }
  3. AsyncWait(52.0)
  4. ScreenShake { magnitude: 1 }
  5. Rumble { unk1: 14, unk2: 0 }