P+ - Kirby - Subaction - SpecialNEatFall

|

Stats

IASA: None
Subaction Index: 0x2db

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 45, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  3. BoolVariableSetTrue { variable: LongtermAccessBool(CannotDie) }

GFX

    SFX

      Other