P+ - Kirby - Subaction - SpecialNDig

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Stats

IASA: None
Subaction Index: 0x31d

Scripts

Main

  1. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  2. SetEdgeSlide(Unknown(2))
  3. AsyncWait(39.0)
  4. ItemVisibility(false)
  5. SyncWait(2.0)
  6. AsyncWait(43.0)
  7. IntVariableSet { variable: RandomAccessInt (0x1), value: 422 }
  8. Subroutine(0x4a948)

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. AsyncWait(20.0)
  5. if ((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 12, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  6. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 12, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  7. SyncWait(20.0)
  8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24707084), Bool(true), Bool(true)] }
  9. if ((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 14, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  10. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 377, graphic: 14, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  11. AsyncWait(47.0)
  12. loop Infinite times:
    1. UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(24707096), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 28 }), Scalar(5.0), Scalar(4.0), Scalar(2.0), Scalar(0.0), Scalar(40.0), Scalar(40.0), Bool(false)] }
    2. Rumble { unk1: 14, unk2: 0 }
    3. SyncWait(4.0)

SFX

  1. AsyncWait(34.0)
  2. Rumble { unk1: 19, unk2: 0 }
  3. SoundEffect1(16870)
  4. if (RollADie value(4))
    1. SoundEffect1(1197)
  5. AsyncWait(42.0)
  6. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }

Other