P+ - Kirby - Subaction - SpecialAirNTurn_1
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Stats
IASA: |
None |
Subaction Index: |
0x2e3 |
Scripts
Main
- CallEveryFrame { thread_id: 9, script: 0x3ea58 }
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.25 }
- AsyncWait(20.0)
- ReverseDirection
- AsyncWait(27.5)
- Subroutine(0x3e9e8)
- AsyncWait(30.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
- AsyncWait(65.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
- AsyncWait(68.0)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.4) }
- AsyncWait(69.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(38.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.1, x_offset: 0.0, y_offset: 4.23, z_offset: -7.52, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(36.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.85, x_offset: 0.0, y_offset: 4.23, z_offset: -1.41, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(40.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.28, x_offset: 0.0, y_offset: 4.23, z_offset: -12.22, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(71.0)
- DeleteAllHitBoxes
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- AsyncWait(117.0)
- AllowInterrupts
GFX
- Goto(SpecialN_23 GFX 0x17c10)
SFX
- Subroutine(SpecialNTurn_1 SFX 0x214a8)
Other
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(69.0)
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 5, unk2: 0 }