P+ - Kirby - Subaction - SpecialNLight

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Stats

IASA: None
Subaction Index: 0x235

Scripts

Main

  1. AsyncWait(2.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  3. FloatVariableSet { variable: LongtermAccessFloat (0x13), value: 100 }
  4. AsyncWait(3.0)
  5. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  6. GenerateArticle { article_id: 13, subaction_only: true }
  7. SyncWait(8.0)
  8. GenerateArticle { article_id: 13, subaction_only: true }
  9. SyncWait(1.0)
  10. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  11. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(6.0)

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(6930)

Other

  1. AsyncWait(2.0)
  2. ItemVisibility(false)
  3. AsyncWait(3.0)
  4. RumbleLoop { unk1: 5, unk2: 0 }
  5. AsyncWait(17.0)
  6. ItemVisibility(true)