P+ - Kirby - Subaction - SpecialNLight
|
Stats
IASA: |
None |
Subaction Index: |
0x235 |
Scripts
Main
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- FloatVariableSet { variable: LongtermAccessFloat (0x13), value: 100 }
- AsyncWait(3.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- GenerateArticle { article_id: 13, subaction_only: true }
- SyncWait(8.0)
- GenerateArticle { article_id: 13, subaction_only: true }
- SyncWait(1.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
GFX
- GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(6.0)
SFX
- AsyncWait(6.0)
- SoundEffect1(6930)
Other
- AsyncWait(2.0)
- ItemVisibility(false)
- AsyncWait(3.0)
- RumbleLoop { unk1: 5, unk2: 0 }
- AsyncWait(17.0)
- ItemVisibility(true)